A child left by the side of a half dead mother, rescued by fate through the hands of a woman. A rejected stone which turned out to be the corner stone. A child of great significance with unexplainable powers of healing and an incurable killer ailment.Loved by his stepmother and the exploitation by a heartless stepfather. The countless faces that his angelic gesture has made glad, healing many and setting hope and smile in their hearts. This book shows how our very own neigbour could be the angel with all the answers to our endless worries. How faith can move moutains steered by love and goodwill. It narrates how normal and paranormal power mingles and makes the unthinkable happen. Though he's equipped with these power doing wonders he couldn't do a thing as small as healing himself which shows how nature can always control her gift to man in other words piloting our entire existence. As a child he was not accepted by the other kids, he was called names like the voodoo king, vampire child, baldie e.t.c just because of his power. As an adult, he had no friends.While his sibling enjoys life as a teenager exploiting all that he could he isolated himself from people in other not to be singled out and humiliated. He preferred total solitary. His dreams kept his hope alive that maybe, just maybe...one day there will come a new Raphae. This book is one of it's kind and i wish you don't miss it... do your thing!
"Ever since the creators of the animated television show "South Park" turned their lovingly sardonic gaze on the massively multiplayer online game "World of Warcraft" for an entire episode, "WoW"'s status as an icon of digital culture has been secure. "My Life as a Night Elf Priest" digs deep beneath the surface of that icon to explore the rich particulars of the "World of Warcraft" player's experience."
""World of Warcraft" is the best representative of a significant new technology, art form, and sector of society: the theme-oriented virtual world. Bonnie Nardi's pioneering transnational ethnography explores this game both sensitively and systematically using the methods of cultural anthropology and aesthetics with intensive personal experience as a guild member, media teacher, and magical quest Elf."
"World of Warcraft" rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers--officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants.
In "My Life as a Night Elf Priest," Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in "Warcraft" play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of "Warcraft"; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes.
Bonnie Nardi has given us a fresh look not only at "World of Warcraft" but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, "My Life as a Night Elf Priest" will capture the interest of both the gamer and the ethnographer.
Bonnie A. Nardi is an anthropologist by training and a professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Her research focus is the social implications of digital technologies. She is the author of "A Small Matter of Programming: Perspectives on End User Computing" and the coauthor of "Information Ecologies: Using Technology with Heart" and "Acting with Technology: Activity Theory and Interaction Design."
Cover art by Jessica Damsky
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